early signals oss-security infra

Godot 4.x: remote client crash via multiplayer spawn packet sync_len overflow

// AI summary

Godot 4.x versions from 4.0.0 through 4.7.2 and current master have a remote denial-of-service vulnerability via a spawn packet sync_len overflow.

// from the source

Posted by Tomasz Kaye on Oct 27 A remote denial-of-service vulnerability in Godot 4.x multiplayer was publicly disclosed on 2026-10-27 [1]. Affected versions: Godot 4.0.0 through 4.7.2 and current master (vulnerable check introduced in commit 32a62af648, 2022-10-03). Runtime-confirmed on the official 4.7-stable Windows binary. Description: The spawn-packet bounds check in SceneReplicationInterface::on_spawn_receive (modules/multiplayer/scene_replication_interface.cpp:586)...